Each game project that I work on has a lot of visual development to help guide the art direction and overall look and feel of the project. At the beginning stages, I produce a lot of rough sketches to explore the game screens, camera shots and overall lighting. These are just a few of the rough concepts for Mystery Case Files : Escape from Ravenhearst which was released last November.
The main goal of concept sketches is to capture the feel and not produce all the details. The MCF team artist are all master craftsmen who start with these ideas but turn the final art into magic. I call concept sketches "little visions" just a glimpse into the look of a painting. The reason that a lot of these are in black and white, is because the heart and soul of a great composition and painting is in the values more than the color. Color is important but value is supreme.
Lots of art love,